Create a recursive 3D DNA strand visualization
Generate dynamic 3D torus knots with random materials
Create an interactive 3D sphere fountain that follows your mouse
Generate 3D models from text descriptions
Create and explore 3D recursive polygons and math functions
Create 3D models from images
Generate 3D procedural terrain with adjustable height, water level, and roughness
Generate 3D scenes from one or two images
TRELLIS is a large 3D asset generation model.
Generate a 3D scene with dynamic lights and torus knots
Generate a dynamic 3D scene with rotating lights and knots
Explore a 3D map by flying through it
Explore maps in a virtual reality scene
A-Frame is an open-source framework that builds AR/VR experiences using HTML5. It provides an entity-component-system architecture, making it easy to create immersive 3D environments. A-Frame is built on top of Three.js and WebGL, enabling cross-platform compatibility across desktop, mobile, and head-mounted displays (HMDs).
• Entity-Component-System Architecture: Build scenes by composing entities with reusable components. • Cross-Platform Support: Run AR/VR applications on multiple platforms, including WebXR. • Built-in Primitives: Quickly create common 3D shapes, text, and skies. • Physics Integration: Add realistic physics to objects using optional libraries. • Event System: Handle user interactions and animations with ease. • Asset Loading: Support for 3D models (e.g., .gltf, .obj, .dae) and textures. • Community-Driven: Extensive ecosystem of community-built components and tools.
Include the A-Frame Library
Add the A-Frame CDN link to your HTML file:
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
Set Up the Scene
Define a scene with a <a-scene>
entity:
<a-scene embedded>
<!-- Add entities here -->
</a-scene>
Create 3D Objects
Use primitives like <a-box>
, <a-sphere>
, or <a-plane>
:
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
Add Interactivity
Use components like <a-raycast>
for clicking or <a-animation>
for movements:
<a-box a-raycast="objects: .clickable" ...></a-box>
Run the Scene
Open the HTML file in a WebXR-compatible browser to experience the 3D environment.
What is the best way to get started with A-Frame?
Start by including the A-Frame library in your HTML file and experimenting with basic entities and components. The official documentation and tutorials provide a solid foundation.
Which 3D model formats does A-Frame support?
A-Frame supports .gltf, .obj, and .dae files. You can load models using the <a-asset-item>
and reference them in your scene.
How do I add interactivity to objects in A-Frame?
Use components like <a-raycast>
for click interactions or <a-hoverable>
for hover effects. You can also create custom components using JavaScript.
Can I use A-Frame for both AR and VR experiences?
Yes, A-Frame supports both AR (using AR Core or ARKit) and VR (WebXR) experiences. It abstracts much of the complexity, allowing you to focus on creating immersive content.