Create an interactive 3D sphere fountain that follows your mouse
Explore a 3D map of Minnesota
Generate 3D content from images or text
Transform images into 3D depth models
Generate 3D models from images
Explore maps in a virtual reality scene
Create a dynamic torus knot scene with random properties
Generate a dynamic 3D scene with rotating lights and knots
Explore Minnesota with a 3D video map
Visualize 3D character motion in a dynamic simulation
Generate 3D recursive polygons and math functions
Create 3D scenes with recursive polygons and math functions
Reconstruct 3D Gaussians from unposes images.
HTML5 BabylonJS Javascript is a powerful, open-source JavaScript engine designed for creating 3D games, simulations, and interactive 3D experiences directly in web browsers. It leverages HTML5, WebGL, and Web Audio to deliver high-performance, cross-platform applications without requiring additional plugins. Babylon.js is widely used for building immersive 3D applications, including architectural visualizations, product simulations, and interactive stories.
• 3D and 2D Support: Create both 3D and 2D scenes with ease.
• Physics Engines: Integrate physics simulations for realistic interactions.
• Particle Systems: Add dynamic effects like fire, water, and explosions.
• Advanced Lighting: Utilize realistic lighting effects, including shadows and glow.
• Collision Detection: Implement precise collision handling for interactive elements.
• Cross-Platform Compatibility: Run seamlessly on browsers, mobile devices, and desktops.
• Built-in Editor: Use the Babylon.js Inspector for live scene modifications.
<script src="https://cdn.babylonjs.com/babyrinthelastest.js"></script>
const canvas = document.createElement("canvas");
const engine = new BABYLON.Engine(canvas, true);
const scene = new BABYLON.Scene(engine);
const camera = new BABYLON.ArcRotateCamera("camera", 1, 1, 10, new BABYLON.Vector3(0, 0, 0), scene);
const light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(1, 1, 1), scene);
const sphere = BABYLON.Mesh.CreateSphere("sphere", 16, 2, scene);
sphere.material = new BABYLON.StandardMaterial("material", scene);
scene.registerBeforeRender(function() {
sphere.rotation.y += 0.01;
});
canvas.addEventListener("mousemove", function(e) {
// Handle mouse movement
});
engine.runRenderLoop(function() {
scene.render();
});
What are the system requirements for running Babylon.js applications?
Babylon.js runs on modern browsers that support WebGL 1.0 or higher. It is cross-platform and works on Windows, macOS, Linux, iOS, and Android devices.
How do I optimize performance in Babylon.js?
Optimize performance by reducing polygon counts, enabling features like scene.optimize(), and using efficient lighting and shading techniques.
Can I use Babylon.js for 2D game development?
Yes, Babylon.js supports 2D game development through its Arcade Physics System and Sprite features, making it versatile for both 2D and 3D projects.