Play the Dodge game
Play a 3D Unity WebGL game
Play trivia questions to earn points
Play a game where a dog catches sticks
Interact with a web-based physics vehicle simulation using WASD keys
Play Truck Town
Control a simulated vehicle with WASD keys
Simulate and control a vehicle using WASD keys
Start Godot Engine for game development directly in your browser
Play a spaceship freeride game
"One-minute creation by AI Coding Autonomous Agent MOUSE"
Play StarLink_Escape, an interactive game
"One-minute creation by AI Coding Autonomous Agent MOUSE"
Godot 2D is a powerful, open-source game engine specifically designed for creating 2D games. It is part of the Godot Engine, a popular, highly customizable, and flexible game development platform. Godot 2D provides a robust set of tools and features tailored for 2D game development, making it ideal for both beginners and experienced developers.
• 2D Physics Engine: Built-in support for 2D physics, including collision detection and rigid body dynamics.
• Animation System: Comprehensive animation tools for creating complex animations and cutscenes.
• Tile Mapping: Efficient tile-based level design for creating large, repeating environments.
• Scripting Support: Built-in GDScript for easy scripting, with support for other languages like C# and C++.
• Node System: A scene-based architecture using nodes for modular and reusable code.
• Cross-Platform Support: Export games to multiple platforms, including desktop, mobile, and web.
• Open Source: Completely free and open-source, with a strong community and regular updates.
What platforms can I export my 2D game to?
Godot 2D allows you to export your game to Windows, macOS, Linux, Android, iOS, HTML5, and other platforms.
How do I add physics to my 2D game?
You can add physics by using the built-in 2D physics nodes such as KinematicBody2D, RigidBody2D, and StaticBody2D, and configure collision shapes and detectors.
Is Godot 2D suitable for complex animations?
Yes, Godot 2D has an advanced animation system with support for keyframe animations, state machines, and blending, making it suitable for complex animations.