Create recursive 3D polygons and mathematical surfaces
3D Generation from text prompts
Create a 3D scene with spinning lights and random torus knots
Generate 3D mesh from a single image
Create a dynamic 3D scene with lights and knots
Generate 3D scenes from one or two images
Transform ideas into AR experiences with a 3D model
Play interactive 3D Pyramids game
Generate a 3D mesh model from an image
Generate 3D scenes with dynamic lighting and shapes
Create 3D models from images using depth estimation
Create an immersive 3D scene with dynamic lighting
Image to 3D with DPT + 3D Point Cloud
HTML5 AFrame VR is an open-source framework that makes it easy to create immersive virtual reality (VR) experiences using HTML5. Built on top of Three.js, A-Frame provides a declarative, entity-component-system architecture for building 3D and VR applications. It is lightweight, cross-platform, and supports a variety of devices, including desktop, mobile, and head-mounted displays (HMDs). A-Frame is particularly popular for its ease of use and ability to create recursive 3D polygons and mathematical surfaces, making it a powerful tool for 3D modeling and VR development.
• Based on HTML5 and Three.js: Leverage the power of Three.js with the simplicity of HTML5.
• Declarative Syntax: Use HTML-like syntax to define scenes, entities, and components.
• Cross-Platform Support: Works on multiple platforms, including Windows, macOS, iOS, Android, and Linux.
• VR and AR Support: Build experiences for both virtual reality (VR) and augmented reality (AR) with AR.js integration.
• 3D Model Support: Easily import and manipulate 3D models in various formats (e.g., OBJ, GLTF, STL).
• Physics Engine: Includes built-in support for physics to create realistic interactions.
• Animation System: Define animations using keyframes or component scripts.
• Community-Driven: Extensive library of user-created components for faster development.
• Extensible: Customize and extend functionality with custom components and scripts.
<head>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
</head>
a-scene
element.
<a-scene embedded>
<!-- Scene content here -->
</a-scene>
a-box
, a-sphere
, etc.) or define custom entities with components for positioning, scaling, and behavior.
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
a-asset-item
within an a-assets
tag.
<a-assets>
<a-asset-item id="tree" src="tree.obj"></a-asset-item>
</a-assets>
What is required to start using A-Frame?
You need a basic understanding of HTML, CSS, and JavaScript. No prior VR or 3D development experience is required.
Which devices support A-Frame VR experiences?
A-Frame supports a wide range of devices, including Oculus Rift, HTC Vive, Daydream, and cardboard headsets, as well as desktop and mobile browsers.
Can I create complex 3D models with A-Frame?
Yes, A-Frame allows you to work with complex 3D models by importing them from external files (e.g., GLTF, OBJ) or creating them programmatically using Three.js primitives.