Create recursive 3D polygons and mathematical surfaces
View 3D models in AR/VR using your phone
Display animated 3D scenes using web technology
Generate 3D fractal structures using L-system rules
text-to-3D & image-to-3D
Scalable and Versatile 3D Generation from images
Generate a 3D scene with dynamic lights and torus knots
Explore Minnesota with a 3D video map
Create a dynamic and colorful 3D scene with random objects and lights
Create a dynamic 3D scene with random colorful knots
Play an interactive 3D Pong game
Create a dynamic torus knot scene with random properties
Generate dynamic 3D scenes with torus knots
HTML5 AFrame VR is an open-source framework that makes it easy to create immersive virtual reality (VR) experiences using HTML5. Built on top of Three.js, A-Frame provides a declarative, entity-component-system architecture for building 3D and VR applications. It is lightweight, cross-platform, and supports a variety of devices, including desktop, mobile, and head-mounted displays (HMDs). A-Frame is particularly popular for its ease of use and ability to create recursive 3D polygons and mathematical surfaces, making it a powerful tool for 3D modeling and VR development.
• Based on HTML5 and Three.js: Leverage the power of Three.js with the simplicity of HTML5.
• Declarative Syntax: Use HTML-like syntax to define scenes, entities, and components.
• Cross-Platform Support: Works on multiple platforms, including Windows, macOS, iOS, Android, and Linux.
• VR and AR Support: Build experiences for both virtual reality (VR) and augmented reality (AR) with AR.js integration.
• 3D Model Support: Easily import and manipulate 3D models in various formats (e.g., OBJ, GLTF, STL).
• Physics Engine: Includes built-in support for physics to create realistic interactions.
• Animation System: Define animations using keyframes or component scripts.
• Community-Driven: Extensive library of user-created components for faster development.
• Extensible: Customize and extend functionality with custom components and scripts.
<head>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
</head>
a-scene
element.
<a-scene embedded>
<!-- Scene content here -->
</a-scene>
a-box
, a-sphere
, etc.) or define custom entities with components for positioning, scaling, and behavior.
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
a-asset-item
within an a-assets
tag.
<a-assets>
<a-asset-item id="tree" src="tree.obj"></a-asset-item>
</a-assets>
What is required to start using A-Frame?
You need a basic understanding of HTML, CSS, and JavaScript. No prior VR or 3D development experience is required.
Which devices support A-Frame VR experiences?
A-Frame supports a wide range of devices, including Oculus Rift, HTC Vive, Daydream, and cardboard headsets, as well as desktop and mobile browsers.
Can I create complex 3D models with A-Frame?
Yes, A-Frame allows you to work with complex 3D models by importing them from external files (e.g., GLTF, OBJ) or creating them programmatically using Three.js primitives.